interactive color picker and world assignment

  • You can use worlds to filter what fixtures are acted upon by a sequense (see settings>filter). Now if you for example create a sequence where all your fixtures are in a certain color in each cue (cue 1: white, cue 2: red, etc), and you clone that sequence a bunch of times and filter them for each fixture type you almost already have your color picker. Only thing left is to create a bunch of buttons that do a Goto seqence#/cue#,

  • This is what one of my macro's look like in my colorpicker:


    Code: Macro 48
    1. Load Seq 31 Cue 4
    2. Assign Appearance 48 at Macro 45
    3. Assign Appearance 30 thru 32 at Macro 45 thru 47
    4. Assign Appearance 34 thru 44 at Macro 49 thru 59
    5. Assign Appearance 30 thru 44 at Macro 30 thru 44
    6. Assign Appearance 64 at Sequence 31
    Code: Explanation
    1. Sequence 31 is my color sequence for my spots. Cue 4 is Orange. I use the Load commands so I can use the GoLoaded command to change all sequences at the same time, but you can also just use "Go+"
    2. Assigns the active appearance at the Macro (wich changes the appearance in the layout view)
    3. Assigns the inactive appearances for all the other color buttons on the left
    4. ^ Same, but on the right
    5. ^^ Same, but for my all buttons (wich changes all fixtures to the same color)
    6. Assigns the selected color to my intensity fader so lightpipe glows the color of that fixturetype.

    As for assigning worlds to sequences using macro's, use the following syntax:

    Assign World "[Worldname Here]" at Sequence # Property "OutputFIlter"

  • This is what one of my macro's look like in my colorpicker:


    Code: Macro 48
    1. Load Seq 31 Cue 4
    2. Assign Appearance 48 at Macro 45
    3. Assign Appearance 30 thru 32 at Macro 45 thru 47
    4. Assign Appearance 34 thru 44 at Macro 49 thru 59
    5. Assign Appearance 30 thru 44 at Macro 30 thru 44
    6. Assign Appearance 64 at Sequence 31
    Code: Explanation
    1. Sequence 31 is my color sequence for my spots. Cue 4 is Orange. I use the Load commands so I can use the GoLoaded command to change all sequences at the same time, but you can also just use "Go+"
    2. Assigns the active appearance at the Macro (wich changes the appearance in the layout view)
    3. Assigns the inactive appearances for all the other color buttons on the left
    4. ^ Same, but on the right
    5. ^^ Same, but for my all buttons (wich changes all fixtures to the same color)
    6. Assigns the selected color to my intensity fader so lightpipe glows the color of that fixturetype.

    As for assigning worlds to sequences using macro's, use the following syntax:

    Assign World "[Worldname Here]" at Sequence # Property "OutputFIlter"

    Good explanation thanks for sharing.