Hello Fellows I saw a video and Christian Jackson mention that he just use 10 sequences and world assignments to build his interactive color picker, there's any documentation that follows that procedure or route to achieve that? thanks.

interactive color picker and world assignment
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You can use worlds to filter what fixtures are acted upon by a sequense (see settings>filter). Now if you for example create a sequence where all your fixtures are in a certain color in each cue (cue 1: white, cue 2: red, etc), and you clone that sequence a bunch of times and filter them for each fixture type you almost already have your color picker. Only thing left is to create a bunch of buttons that do a Goto seqence#/cue#,
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I'm stuck in how to assign macro (for the appearances) and the world assignment into the same seq, at the same time.
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This is what one of my macro's look like in my colorpicker:
Code: Explanation- Sequence 31 is my color sequence for my spots. Cue 4 is Orange. I use the Load commands so I can use the GoLoaded command to change all sequences at the same time, but you can also just use "Go+"
- Assigns the active appearance at the Macro (wich changes the appearance in the layout view)
- Assigns the inactive appearances for all the other color buttons on the left
- ^ Same, but on the right
- ^^ Same, but for my all buttons (wich changes all fixtures to the same color)
- Assigns the selected color to my intensity fader so lightpipe glows the color of that fixturetype.
As for assigning worlds to sequences using macro's, use the following syntax:
Assign World "[Worldname Here]" at Sequence # Property "OutputFIlter" -
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This is what one of my macro's look like in my colorpicker:
Code: Explanation- Sequence 31 is my color sequence for my spots. Cue 4 is Orange. I use the Load commands so I can use the GoLoaded command to change all sequences at the same time, but you can also just use "Go+"
- Assigns the active appearance at the Macro (wich changes the appearance in the layout view)
- Assigns the inactive appearances for all the other color buttons on the left
- ^ Same, but on the right
- ^^ Same, but for my all buttons (wich changes all fixtures to the same color)
- Assigns the selected color to my intensity fader so lightpipe glows the color of that fixturetype.
As for assigning worlds to sequences using macro's, use the following syntax:
Assign World "[Worldname Here]" at Sequence # Property "OutputFIlter"Good explanation thanks for sharing.