import textures

  • do you know the import function?

    because I do not arrive since the console imported a texture.

    with windows by copying my file in the directory and modifying the xml then a reboot of the app it works but I tell myself that on the console it will not work.

    so I'm looking to do it from the command line.

    Code
    1. Adim@GraphicsRoot/TextureCollect/Textures>import riri

    Result: an error message : Could not open file C:\ProgramData\MAlightingTechnology\gma3_1.1.3\onpc/riri.xml

    Failed:Import "riri"

    Code
    1. Adim@GraphicsRoot/TextureCollect/Textures>list


    a texture

    NO NAME FILENAME TEXTURERECT TEXTUREINDEX

    390__riri_______________0,0,0,0_________0


    i tried all a bunch of line with the various filename / \ etc ... but none of good

  • I'm not sure you can import from a external drive.


    For example if I enter:


    Import Texture "Hoss"

    I get back what I expect (same'ish on the console):



    However if I create an TGA file and XML file on my stick place it in grandMA3\shared\resource\textures


    XML: Hoss.xml
    1. <?xml version="1.0" encoding="UTF-8"?>
    2. <GMA3 DataVersion="1.1.3.2">
    3. <Textures Name="Textures">
    4. <Texture Name="Hoss" Filename="Hoss.tga" />
    5. </Textures>
    6. </GMA3>



    And do Drive 2; Import Texture "Hoss" I get back errors for all of the internal textures not being found on my stick.


    Not sure it works?

  • And do Drive 2; Import Texture "Hoss" I get back errors for all of the internal textures not being found on my stick.


    Not sure it works?



    it doesn't work but we have:

    Could not open file G: \ grandMA3 / riri_t.xml for reading


    XML
    1. <?xml version="1.0" encoding="UTF-8"?>
    2. <GMA3 DataVersion="1.1.3.2">
    3. <Textures Name="Textures">
    4. <Texture Name="riri_t" Filename="riri_t.tga" />
    5. </Textures>
    6. </GMA3>

    Now I save the xml file:

    G: \ grandMA3 / riri_t.xml



    but we still don't have the tga file in the textures




    .

  • The icon area of the MessageBox is not intended to support third party branding, or any other custom images.

    Please use an installed texture that reflects the functionality of your plugin, e.g. Texture 'wizard', or don't use an icon.

    GraphicsRoot.TextureCollect is a part of the installation, you cannot import textures on the fly.