Yep, fairly simple once I understood the paradigm a tad better, nothing like Trial Del Fuego and help from MGeasey.... No DMX, just link the Geometry to the Attribute/Module. Also, I would assume that the way MA3 digests the 3DS files, it is always considered a 'single group/mesh/object' and any UV mapping would be resource intensive to keep track of bitmaps and UV coordinates for 3D Window render. We'll see...how things develop with future versions.
MA2 never handled bitmaps and Materials very well[did not share/instance Materials across Groupings utilizing same bitmaps]....I would not expect to see them render, perhaps later; I see MA3 as moving away from Ad hoc 3D hackdaggery...Hence my reflection; "Good-bye the Bugatti", trending into, "Hello,'Mini-Coop!'" I get a decent 60 FPS on any 3D Window, multiples as well at the same time--might be capped?? In MA2 3D I could get well into the 100's FPS....It will be some time, ihmo, before MA3[D] comes close to v3.7 MA3D, could make that engine do about anything I needed it to do, FTW! Now, sad clown face as I put around in a Mini-cooper....beep-beep!