you too? I 'think' I know where the ERR lies....allow me to digress?
I was attempting to construct a fixture with Patch-blah-blah....I got into the Models Tab, I had deleted the first entry line of the commands, the existing 'default' model entry field, leaving me with no 'Model'/mesh?? Once I went back into Patch and Edit the FixtureType and back into Models Tab...once I reinitialized it with a first entry and left Patch...it 'seems' I could now Import Meshes into the Pool...that's all I got on this, mate, good luck!
I'm now finding how hard it is to simply populate a Wheel with a GOBO1 "Appearance"...not intuitive at all how to put a GOBO into that entry field, Irma Gurd!?? So many clicks thru similar looking dialogs...and jizzle with Alpha on/off to actually see your bitmap, lol....
From the steps I've mangled all today to build a fixture with the software, it's SUPER MUCH easier to generate a GDTF profile...just sayin', as the kidz all do.
Hmm...just don't get why my ChannelSets have their DMX value entry fields 'locked'/black??? I can pop new lines in, each has it's DMX high entry field blacked out and won't allow for editing...very frustrating the size of these screens and having to scroll over!
And just don't see the visualization in the 3D View either, the fixture is in the Fixture list, nothing renders when I leave Patch...and these are the 3DS models I Imported with my original GDTF Import. That process was pleasant, dropped the meshes in the proper folders along with the gobos...Meshes in the Mesh Pool, all entry fields have been filled, just not rendering when I leave Patch. B'ah!