Cool, I'll try tomorrow to see if that works for 6 fixtures or 25. Thanks for putting time into this.
Posts by Eric_C
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I keep some fixtures in storage in the patch for later use but when doing this the attributes are getting out of control.
It is not really efficient to press the Beam tab so many times and searching through unused attributes.
Any way to hide these? I tried to filter with Stages, Class, Worlds, no fixture ID and no patch but they still show up.
Feature request: It would be nice these do not show up when a fixture has no fixture ID assigned.
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Yeah tried that..
Making it 100 and 1100 is new for me but does the exact same thing indeed.
Seems like the problem is you need to play with the With of the steps when you change the amount of fixtures of the phaser..
How do you guys achieve this when programming a tour where one day you have 5 fixtures and the next 12?
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have you imported the predefined phasers?
Yes
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For touring and busking it makes more sense to create this as a phaser then a sequence.
I can't believe I actually have to put so much time into this but here goes:
The basic effect I want to achieve: chase effect
Failing with the imported predefined universal chase phaser preset: bad phaser
The first video is what I want. Made with a sequence, set to act as a good old Chase with cues set to time 1 and using rate and a speed master.
Missing the chase function by the way.. and also the looping option in sequences!
The second is my miserable attempt to make the same with a phaser..
Is the matricks phase part the thing I do wrong?
Thank you for enlightening me..
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known bug I was told, having the same issue
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Exactly the same as the mokaByls, the most basic chase effect:
step 1 @ 100%
step 2 @ 0%
equally divided between whatever fixtures you have selected.
no transistion fade, or Accel and Decel, no ramp, no 2 or 3 fixtures on, just the most basic chase effect
I'm trying to make a few universal phasers to use while programming.
This was easy with the Scancommander, GMA1 and GMA2.. so I must be missing something too..?
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Its insane how complicated it has become to make a simple chase effect..
I have been trying to get a chase effect like in the GMA2 for over 30 minutes and it still does not feel right.
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Thx Andreas, I was hoping Lua was something I would not need to learn..
For now I'm not willing to type something in I do not fully understand yet, will need to learn it first, I'll keep your syntax line for later!
For anyone wanting to do the same, a trick someone told me is to use a group that has a grid selection and then assigning the fixtures in the layout, they will be assigned to the layout like they are in the grid. Seems like X0 and Y0 is in the center of this selection.
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Would like to know the same, have not found it in the manual or this forum.
Assigning an element to a layout and adding "PosX" "-100" thru "100" does not work, same with the set command for the elements that are already in the layout
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No I tried that does not work.. unless I'm doing something wrong.
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Eric, how about a sequence where all cues are set to follow with time 1; RateMaster set to speed 1, wrap around on. Each cue will take one beat to follow the next.
Thanks Jfarrow, that's a nice solution I just tried it, unfortunately halfspeed and doublespeed does not seem to work then.
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Thanks for sharing!
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Also wondering how to create a chase or looping seq that can follow a speedmaster.. no phaser
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Dear GMA3 hive mind,
Adjusting phaser recipes in cues while the sequence is running makes big movements in the output, any way to have a transition time for these changes?
If I look at the MA startshowfile, the same is happening when choosing a different effect in the busking layout.
When choosing a form there when the effect is running, you get an instant snap to the next form.
Maybe it is an idea is to make a macro to copy the current active cue to a next in-between cue, adjusting the recipes in that next cue, GO+, then deleting the previous cue and renaming the number & name of the new current active cue?
Any other more elegant solutions instead of going back to not using recipes for this?
Thanks!
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Hello,
I also mis the looping and use the "load cue x" in the cmd line of the cue, but the problem is when I modify some recipes in the sequence the Loaded cue disappears and my next Go+ brings it at the wrong cue in the sequence!
Any brilliant mind having a workaround so the loaded cue stays loaded when assigning groups & presets to recipes?
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Same bug ONPC and XT, somehow pressing the capslock key once or twice corrects the problem.
Yesterday I also had the same issue with the onscreen keyboard
EDIT Capslock doesnt seem to fix the problem today..