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You can reset The speedmaster to 60bpm with speed1 keyword and I was hoping you cpuld use IT to control te value also but i doesnt work.
U have to configure your target space from patch for The MArker. The default target is huge. This Allowes offset for targets and target Areas for aligment and other purposes
That doesnt really work because faderM at 30 is not 30bpm you would have to figure out on what level faderM for that speedmaster is at 30bpm.
An Addis g to that if U can use different preset pools for dimmer and moving phasers u cpuld change The default cue Part from pool settings and do this automatically.
If you are using 1.7 u can give different speedmasters to different cues. And If they have to Be in the same cue. I would use the new measure tool to sync different attributes The way i want.
Give market a market id. And then on the encoderbar "position" winthin XYZ pages is section for marker. From there select marker your fixture Will follow. Sorry for sloppy english writing in s hurry
U can achieve this with two cue sequence but its a hassle to modify and use. Not worth the time in my opinion.
Andreas thank u, i'll try that tomorrow at work! and I am on the newest software version and i when i have a relative circle running, and i modify the absolute layer on tilt, it always activates the relative layer aswell(while being in the cue where the relative circle is running)
Okay thats bit weird because thats not happening to me. I can have a circle running in a cue and then take those fixtures and give them new pan tilt values and store a new preset without relative values.
Do you have program Time enabled? IT Will override specials Times on programmer
This can be done in many ways.
U can select fixtures and desired attribute give it a value and then say store cue x /remove
Or you can use track sheet and open select values there and open the pop up window with to fingers tap or mouse right click. and remove from there.
Nope not implemented yet. Hoping this for next version.
Kind of the same issue on this other thread. Hope this Will Be helpfull.
Cook Merge in Cues doesn`t cook my recipes
I am trying to figure out a good workflow for using recipes in Cues.
I am doing film work so I want to be able to quickly see and change the layers and matricks in the recipe in the cues.
But whenever I have more attributes in one Cue Part (for example DIM and Color in Cue 1 Part 0) and add a recipe for some MAtricks for the Color (nothing happens as expected), then I cook it and want to merge. And again then nothing happens and it doesn`t get cooked.
When I Overwrite then it cooks but...…
And now with 1.7 you can do this straight on position presets with MA tricks. This way U can ADD also wings blocks etc. To your delay timings. Allso recepies are a great way to do this on cues
Only thing I came up was something like this but it did not work as good i hoped.
Line2: Toggle selection
Line3: Toggle selection
Line4: S seq (Seq) /M
This just stores all output into one sequence.
I dont understand the question. Store what were? If your programmer is empty what can you save? And if U want to save the current running cues somewhere all at once in don't understand how that can be achieved. Maybe someone smarter can help you here.
Same here and decidet not to update our console to 1.7 yet. I can wait for bug fix and continue to experiment on 1.7 on onpc.
Edit: And I have reported this bugs to my dealer.
I would assume that You just write copy cue at secuence x please.
And If you want to copy a cue that is not running you have to tell what cue to copy
Copy cue x at secuence x
I think it is ment to work like that. If U dont want The Fade or delay Times to Be knocked on to The programmer U have to keep prog.time on. They explained it on some video. Ahh yes its on The e learning 1.7 specials.
I just wrote a short Macro for storing and Labeling new cue. There is probably a smarter way of doing this but here is my two cents.
Line 1: SetUserVar Cue (Cue Number)
Line 2: Store $Cue /Merge
Line 3: Label Cue $Cue
Seems to work.
Edit: My bad did not read enough and this not exaclty what you were looking for.
Have you tried to disable audio device from onpc settings? Havent noticed anything weird on win11 regarding audio atleast.