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I am not sure but cooking is not a problem and easy to achieve by a simple macro.
I havent really needet no cook anything atleast not when assigning new groups or modifying MA tricks.
Someone how knows recepies better than me can comment more on this.
No problem. I thinks so too that recepies will be important in MA3. I am working on a template busking show but its still quite far from being complete. But maun idea is that much as possible is done on sequences and recepies. That makes IT quite easy to transfer to a new show just Make a new patch update few groups and update presets that you need for that show.
You cab use recepies for this. Just Make two groups with all your movers that you want to sum circle. Half and half for The groups.
Then make recepie with two lines.
1. Line group left preset circle phase 360 wings 2
2. Line group right preset circle Inv. Phase 360 wings2
Now you can just update those two groups and it should work with all The other groups that include those fixtures that are on The recepies.
Nyt I still agree that I would like this to Be easier to handle on a busking template show.
Why not use recepies? Then just some Marcos to insert new fixture informaation to recepies...
You have to have an MAnet session online for The software to send out other protocalls. It doesnt have to output to any real output If you are not Sending MAnet anywhere. Ota you can just usecthe same adapteri for MAnet on this case I think.
I'm not sure what is the problem here, but if I say FaderM seq x at 0 it will go to 0. Running onpc 17.2.2
Edit: Now it think I undestood finally and I have no idea if that is possible sorry.
Yes this seems weird to me atleast. I would report this to your local distributor maybe they can help you with this.
I don't understand why it should bring the relative values into the programmer in this case.
That is question for smarter persons than me but it is still recomendet by MA to run software as administrator.
Do you run The software as administrator? If not that could Be The reason for crashes.
I think i tried IT and doesnt work. Not sure tough.
I would report this to your dealer and they will report it to MA.
This seems to happen only if you put a phaser in a cue that has only tracting values in it.
It does not happen if you put the effect in cue 1 where it will have absolute values. Then it will track nicely thru the cues.
Edit: Update to this.
So it seems that tracking phasers are bit borken atm. when fading them in they indeed seem to go first to wrong position and then fade to the right one.
Are you sure that you just did not deactivate the speedmaster 16? Just asking because this happened to me just now. Deleted a bunch of sequs and cues that were referencing speedmaster 1. And after a while I tried to tap tempo on SM1 and it did not work anymore. I did not toggle it off my self. Had to toggle it back on, and now its working fine.
If that is not the case then its a different issue.
U can use the CleanUp command to get rid off sequences you dont use. Just be sure that sequences you are using are referenced somewhere because it will delete all secuences that are not referenced anywhere.
Example: CleanUp seq 1 thru
I wonder if this has something to do with the new Session data merge option. Have you reported to your dealer so that they can report it to MA directly. Thanks for the heads up.
Change The go+ Button below temp Fader to something Else like load. Then The restart mode will work.
Edit. Noticed that The Fader must Be at 0% when you load The next cue. After that u can go from 0 to 100 as many times you want and it will stay on same cue.
I thinks there is an option for this on 1.7. its called something like export show media or something in The backup menu. Will check this soon I get to My pc.
I literally programmed lights on in a circle at 1bpm in cue 1
Copied cue 1 at 2
Edited cue 2 and made speed 30bpm.
Fade time of 10
Lights slowly speed up over 10 seconds…
Dont know what to tell you
Yes I see but try that with Dimmer chase.
You could do this by changing your chase speed to 60 bpm and then use div2 in speedmaster seq settings and then just say FaderM (executor where the speedmaster is) at 50 fade 20
example: FaderM 201 at 50 fade 20
if the fader is at page 1
EDIT: Seems that you cannot fade the speedmaster with time. So this does not work.
Also FaderSpeed does not fade
I just tried storing the same values in 2 consecutive cues, 1 with 0bpm and the next with 30bpm and the light just faded up to speed slowly.
Yep this still does not work. The speed does not fade at all. it will fade the dimmers with time but not the speed. This is why you have to do speed variations between cues with Speedmasters.
Oh that did not work on previous version because you could not store only The speed change i think. Great If its working now