Not sure what you mean but maybe Temp fader is what you mean?
Posts by Rikurama
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I would suggest that you familiarize your self with matricks and recepies. U can put load -1 and load +1 to the encoder commands to scroll thru the cue list
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Use copy command instead of store and it should work. Copy seq 2 cue 1 at seq cue 2 please.
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Command: select seq "dance 2"
That in the last cue of previous seq
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Select fixtures u want to copy at cue 1 please
store cue 14 merge
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If I understood you correctly.
Edit sequence x thru x Property "UseExecutorTime"
That toggles the option on and off.
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Edited the previous post to add a showfile.
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Assign Group X At Sequence X Cue X Part 0."Recipe 1"
Here is my version of this effect generator and bunch of other busking stuff in one file. Its still a working process and needs to be cleaned up and some tuning is still required, but maybe it helps for stuff.
Its based on our theater layout and gear.
Use at your own risk.
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You could just make a world without the environment and switch between that and full world. Or for more selective world use the macro world is selection.
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I would suggest that you take a look at recepies. U can make a universal phaser then use that in a recipe and swap just the group with macro.
And u can modify them easily by Matricks
Take a look at the MA starshow it has a lot of recepies.
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It helps to modify the traget space. Its huge at default. If you don't need a big space for the marker you can make like 1m x 1m x 1m. And of course with Z you can define the height of the fixtures beam.
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Make that executor a seq and trigger those cues via osc and put commands to cues that trigger the macros from the cues.
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I do not know. I have just used colors i those appearances and don't know if they even support images, just thought that they might because u can apply an appearance on them. For another way of doing this could be importing a 3d file from sketchUp for example that has the image rendered to proper size wall.
Maybe somebody knows an easier way.
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U can set an appearance for the back wall of stage. Its done in patch. Dont know if this is what you are looking for tough.
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U can also know work with cue parts and allow dublicates in single cue.
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I can allso check when I get to work
U can use store / remove to get rig off unwanted MAtricks. Make an matricks selection for all used sections > store remove on that preset
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Edit oreset by right clikking it and deactivate matricks from there. Or just selfix that preset and then deactivate matricks and store merge/update that preset. Not on console right now so hope these work
EDIT: easiest way seems to be that you activate matricks with all sections active and then just store remove at preset you wish to remove matricks from.
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From patch. There is a colum "show in 3d" or something similar. To the far right in patch. At the same place You avn decide if you want objects to be selectable in 3d.