Posts by Heiko Light

BECOME PART OF THE COMMUNITY - Sign up here

    Thanks again. I completly understand what you mean and that's what I like as well. In principile I would like to treat beam and main instance as one fixture and the aura as another.

    In the mean time I think I managed it. I had to specify the relation as multiply not as override and put the default dimmer value in the child instance at 255. With override I see no effect at all, with multiply it works quiet well.

    One step - I was missing before - I had an existing sequence were I replaced the single instance fixtures with the new auras. So all dimmer values were copied to the child instances. After adding the new virtual dimmer channel, for sure there were no dimmer values for it. So I had to clone the dimmer values from the child instance to the master instance and remove the child values afterwards. Now MIB seems to work fine for child and master instance.

    Thanks again for your great support!

    Thanks a lot for the reply Clintos.

    I gave it a try and in principle it's already enough to add a simple virtual channel to the fixture. Even if there is no relation to the instances, this virtual dimmer in the main fixture helps to control MIB.

    Unfortunately, this workaround is not an ideal solution as I've to set dimmer values for the main instance in the cues as well. My expectation for MIB in that case was that if all instances are dark MIB for the main fixture is allowed. If one instance has a dimmer value above zero, no MIB is allowed. But unfortunately, that does not track to the main instance above.

    Not sure if that’s a bug or just an unexpected behavior. But in that case in complicates usage of multi instance fixtures in theater a lot.

    I have a theater style sequence and MIB is working quiet well for all my fixtures expect the Martin Mac Aura XIP in Basic Mode. (Software Version 1.9.7.0)

    The strange thing is in principle MIB is also working for Aura XIP, e.g. RGB values are moved in black as expected. The only values which are not working are Pan/Tilt and Zoom.

    What I figured out is, that those values are part of the main instance. All values of the beam and aura instance are moving quiet well. Only the values of the main instance are not working.,

    I did a small sample sequence with just one fixture and there it’s visible quiet well. Although both dimmers are closed in Cue 3, only the RGB values are prepared for Cue 5. The P/T values for Cue 4 are not prepared at all.

    My assumption is, that the main instance has no dimmer and that causes some problems for MIB. Any idea how I can fix this issue?

    Thanks for the answer.

    Unfortunatelly I'm aware about this behaviour. The problem by simply inverting the encoders is, that it does not apply to the calculator. So if I enter the same number for the top and floor fixture, they won't point in the same direction.

    That's why I have two copies of the same fixture one with -240° to 240° and normal dmx pan and one with 240° and -240° and inverted dmx pan. (The invert is directly in the fixture profile). This works fine and I can use encoders and calculator and both fixtures will point in the same directionin 3D. But as soon as I do anything with the DMX invert setting in the patch, both fixtures point in the opposite direction in 3D regardless of the DMX invert setting.

    It seems that somehow the DMX invert setting swaps the pysical values of the fixture internally, because the only way to get it working correct again is to set the physicap values in the fixture back to original and swap them again.

    The problem is quiet difficult to describe, it already took me a quiet long time to figure out this strange behaviour.

    Hello everybody,

    I'm struggeling with the pan invert possibility of the 3D view.

    I’ve two fixtures, one for the roof, the other for the floor. The floor fixture is rotated by 180 degree around y axis.

    To have both fixtures pointing in the same direction I created a copy of the original profile, inverted the DMX for PAN in the profile and swapped the physical pan values for the fixture in the profile.

    Now it works fine, so if I apply e.g. 40% for PAN on both fixtures then both point in the same direction.

    But if now PAN DMX Invert is set in the patch for both fixtures, they point again in opposite directions in 3D. This does not change even if PAN DMX Invert is disabled again. The only possibility to get them pointing again in the same direction is to set the physical direction in the floor profile back to the original values and reapply the inverted physical values as described above.

    I observed this behavior with different fixtures and from my point of view applying PAN DMX Invert should not affect 3D at all?

    To sum up, that means after applying and removing the PAN DMX invert the fixture points in the opposite direction as before for the same 40% value.

    Anybody has an idea what's going wrong here?