Posts by hannie

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    Thanks that code works I can see the random number value changing when debugging using GetUserVar $RND

    But somehow when changing the XShuffle in the preset the pattern does not change (also when doing it manually).

    Also changing XBlock, XGroup or XWing have not effect. What does change the effect is XFade and XDelay.

    Not sure what I am doing wrong

    Hi Forum,


    Would it be possible to reshuffle a preset on an OffCue?


    I have the following macro so far:

    Code
    Set Preset 21.1196 Property "XShuffle" 6

    It works but it is not random, would it be possible to increment the value or pick a random number?


    Thanks.

    Hello Forum,


    I have created a phaser in the all pool (selective) with many steps referencing color and dimmer presets.

    It works but I don't like the effect on that specific fixtures, is there a way to swap the fixtures while remaining the effect? (change selection grid?)

    I have tried creating a new recipe and referencing that effect with an other group but that does not give any output.

    It there a way to do this? As the preset has many steps recreating the effect takes a lot of time, there must be a faster way.


    Thanks

    I have created a very simple macro to demonstrate the problem.

    Make sure Fixture 1 is patched and the default color is white so when turning on the dimmer there is color output.


    Code
    Fixture 1;
    Attribute Dimmer At 100 Width 10;
    Next Step;
    Attribute Dimmer At Release Width 90;
    Next Step;
    Attribute Dimmer At Release Width 0;
    Step 1 Thru 3 Transition 0;

    One liner: Fixture 1; Attribute Dimmer At 100 Width 10; Next Step; Attribute Dimmer At Release Width 90; Next Step; Attribute Dimmer At Release Width 0; Step 1 Thru 3 Transition 0;


    Code
    Fixture 1;
    Attribute Dimmer At 100 Width 10;
    Next Step;
    Attribute Dimmer At Release Width 90;
    Next Step;
    Attribute Dimmer At Release Width 800;
    Step 1 Thru 3 Transition 0;

    One liner: Fixture 1; Attribute Dimmer At 100 Width 10; Next Step; Attribute Dimmer At Release Width 90; Next Step; Attribute Dimmer At Release Width 800; Step 1 Thru 3 Transition 0;


    Why is the length of the color output not the same?

    Hello Forum,


    I don't know if this is a bug but it is not what I would expect.

    I have a phaser with a "clap" effect:


    Step 1: White, 100%, Width 10, Transition 0

    Step 2: Release, Release, Width 90, Transition 0


    Now I want this effect in different lengths without affecting the length of the clap.

    To do this I add a 3th step with a width of 0 which can be changed to introduce padding to the phaser


    Step 1: White, 100%, Width 10, Transition 0

    Step 2: Release, Release, Width 90, Transition 0

    Step 3: Release, Release, 0%, Transition 0


    When I change the width of step 3 it does not respect the length of the clap.

    I would expect the white clap always be a width of 10

    Could this has to do with the release values?


    In the attachments I have added a showfile to debug.

    Execute Edit Preset 21.1 then in the phaser editor change the width of step 3 to 700 for example and check the color in the grid layout


    Hello forum,


    The latest updates improved the phaser workflow a lot but I might be missing something.

    I often store nice looks in the all preset preset.

    When I load the phaser again from the preset pool into the programmer all the references to the presets used are not shown.

    I see this overview:


    It doesn't give me a good overview of what presets are used.

    I would rather see the presets from the listref depends on

    This is also what I see when initially creating the phaser.


    Is there some way to get that initially overview back for stored phasers?

    Thanks for the inspiration. I ended up with two macros


    Export Macro For Edit

    Code
    Export Collection "export4edit"


    Import Edited Macro

    Code
    Label Collection "Exported for editing"
    Import Macro Library "export4edit" At "Exported for editing" /Overwrite


    The Macro to be edited has to be collected first.

    Then run "Export Macro For Edit" to export the macro so it can be edited in VSCode.

    When changes are made run "Import Edited Macro"

    It also works for multiple macros

    Hello Forum,


    I'm trying to change my workflow of editing complex macro's by using VSCode.

    Right now I'm doing:


    1. Enter the command Export

    2. Click on a macro

    3. Have VScode open at folder \gma3_library\datapools\macros to edit the macro

    4. Import the macro Import Macro Library "white bump 1.xml" At Macro 3901 /overwrite


    But step 4 takes a lot of time to write and also it does not respect the label it adds an incremental number to it which has to be corrected afterwards.

    Has anyone an idea of how this workflow could be improved?


    Thanks

    Phasers are not random, they are very predictable. What makes the random effect is if you use it on a shuffled group.

    What I would do in the template show is create groups 1 to 5 which you manually store your unshuffled groups.

    Then you create a macro that for all groups created a shuffled version. Something like:

    Code
    Group 1
    Shuffle
    Store Group 101 /Overwrite
    Label Group 101 "Group 1 Shuffle"
    ... repeat for all groups

    (You can run the macro again if you want a new order)

    Now in your sequence recipe line you can choose which group you want to use, the normal or the shuffled version.

    You can even write a macro that replaces the group in the recipe so you can easily switch between them

    When I run List ScreenConfig the result are only three items: 1 for Default, 2 for 3D and 3 for remote.

    Are you sure that x is the screen number? I have created the view with 4 layout views only on display 4 (E4) (ViewButton 7, View 19)


    The following command works but the change is only visible when manually changing/refreshing the view so not very helpful.

    Set View 19.9."LayoutViewSettings" Property "Layout" "1.Layouts.8" 

    Do we need to use ScreenConfig immediately apply the change and refresh the display?

    Ok thanks I get the part of how the values are applied to the selected attributes when using the Width command.


    The phaser edit dialog is not accepting any other width value than 0.

    When entering an other value it resets to 0 which is quite useless.

    In a new showfile I see the expected 0 - 3200. Is there something wrong in the showfile?

    I have tried removing all fixtures and types and patch something new but the issue remains.

    I use the phaser editor a lot, is there anything I can do that would help resolving the issue?

    Hi,


    Anyone else having troubles setting the step width for an attribute with the newest updates?


    When using the phaser window only value 0 is allowed.


    When using the command Step 3 Width 10 sometimes only affects particulair attributes while all attributes are selected.


    When using the attribute bar and it works but that process takes long, every attribute have to be adjusted one by one.


    I cannot remember having this issue before we got the new phaser window.

    Hello Forum,


    I am trying to create a macro that uses an offset like a parameter to determine which objects to change

    For example:

    Code
    Selfix $DimmerGroupFXOffset

    Sometimes the variable value need a slight change to point to the correct object.

    Code
    Selfix $DimmerGroupFXOffset + 1

    How could this be achieved in a nice way?

    I found some topics using Lua, is that the only way to do this? I would rather keep it more simple.


    Thanks.

    Hello forum,


    Would it be possible to set FaderMaster with a minimum value?

    Code
    FaderMaster Sequence 1 At 50

    If value is 0 the value is set to 50.

    If value is 70 the value stays on 70.