Posts by Thomas Koppers


    out of the Manual....MA Tricks:
    Invert Options

    Invert will define which axis in the selection grid the values should be inverted when turning the encoder or applying a range of values.
    The inverted fixtures are displayed with a green font in the fixture sheet, a green body color in the 3D window, and a green border in the layout window and the selection grid window.

    The following buttons can be found at the bottom left of the screen:

    • InvertStyle: Defines if Invert shall be applied to Pan, Tilt, Pan and Tilt, or All attributes.
    • InvertX: Inverts the overall invert of the current individual inverts per MAtrick property on the X axis.
    • InvertY: Inverts the overall invert of the current individual inverts per MAtrick property on the Y axis.
    • InvertZ: Inverts the overall invert of the current individual inverts per MAtrick property on the Z axis.

    If you want to invert f.e. the direction of a phaser....normal you use 0 thru 360.....if you want to change the direction its 360 thru 0
    If you want to change the order of fixtures, you have to use the opportunities the selection grid offer you. MA Tricks are not involved into inverting selection orders of fixtures.
    you can find out what names the properties have if you use List Matrick x
    The list command is explained here:
    List Keyword

    EDIT is the wrong keyword ;-)...check my message again and read about the SET keyword ;-)...InvertX s not the right option for find the answer when reading the manual ;)
    You need to swap/invert all values by macro yourself.
    You understood me correct in behalf of can do i as well in one macro to toggle through the sets, but makes less sense if you use it in a layout view.

    What do you mean with Change direction? Of a phaser or of a sweep? If its a phaser, then its the phase which must be inverted (instead 0..360 you do 360..0). If its a sweep, then you change the delay....if you use 0..1 then change to 1..0.
    About macros to set values of MAtricks...have a look at the Set keyword ;) It would be too easy to just write a command you have to use. And if you wanna know about the properties....then find out what the List keyword can do....and here is another hint: you want to know the property of an MAtrick-Pool-Item ;)
    I won't post a command, which would be too easy, but as you said you are beginner, I give you a little hint of learning. And the best way to learn, discover the software.

    as far as I know there is no way to select the universe which will be used....the MA hardware unlock the first parameter in a if something is patched in universe 1, this will be the first which will be granted.
    You can change the patch for preprogramming without any issues and change it back later.

    Call the Sequence by name....f.e. the sequences are labeled:
    Phaser Group 1
    Phaser Group 2
    Phaser Group 3....
    instead: Set sequ 1 thru 3.....
    Call them: Set sequ "Phaser Group*"....

    You need to find a good solution to label the sequences (and all other items as well) in a propper way. As well I would use MAtrick Pool Items instead of hard values in the Cues. Then you have to change only the MAtricks instead of editing the Recipe Content of Cues.

    It is the wrong way to ask someone to write Macros for you. If you don't understand that, it will not help you. In case there is an error, you will never understand where to search for a mistake and how it happen. You really should explore it step by step.

    I didn't check the startshowfile cause I have my own file, but you don't need Macros for a color picker ;) Just cue appearances and a knowledge of how sequences behave when overwritten f.e. And same with sweep can just use commands in a cue. But to know what is done there you need to explore the commands which are written there and try to understand what they are doing.

    So my recommendation is, before you create a layou view with everything, discover the basics. What are sequences, what are cues, what are parts, how a setting of a sequence influence it,....and then with the time you discover as well commands (which is the basic for a macro). There are a lot of tutorials in youtube you can find which explain all this.

    OK to create sequences I am sure you can do yourself ;)
    Assign a group into a recipe is:
    Assign Group A at Sequence B Cue C Part D.E
    same if you assign a preset to it....just exchange Group A with Preset X.Y

    Its now your homework what A, B, C, D, E, X and Y might be ;)