Posts by jabadger


    The only time a relative value could be created by me is when I create a relative phaser. Some fixtures are sitting in a cue in a preset, I then grab the fixtures, open the phaser window, click relative add point buttton, click a point in the window, then click another point, then select all steps, move handle button and make a circle. Sometimes I may click the move button and move the circle to a different point in the grid. I store that as a preset. Then double hit the preset to reactive it and then update the cue. In a subsequent cue I stomp it. Relative pan tilt values remain.

    In MA2 I stomped a relative pan tilt effect and it went back to the underlying pan tilt values. I’m MA3 I do that and it stomps the move but the relative pan tilt values are still in there and I have to make them zero to get the actual underlying pan tilt preset to come through. Then in the next cue I have to release the relative pan tilt values to get it “clean” for tracking again.

    How can I do this more efficiently so that when I stop a relative pan tilt effect, it goes back to the correct values?

    I just loaded and I see there is a permanent Rate wheel that seems to always be engaged. When I accidentally knocked it, all of the fade times in my main sequence that is selected all changed. I had to roll it back to 100% to get things back and even then all my fade times have an asterisk next to them. My sequence has None set for Rate control but the wheel still affects it.

    What am I missing here?

    In MA2, I had a handful of effects that referenced color palettes that I traveled with. Then in any show I could select some fixtures and touch the effect and they would then start chasing (with the speed master in control of rate). Are recipes how I am going to achieve this now? It seems like I wouldn't be able to quickly grab some fixtures and then have them instantly start the effect what with I'm seeing that you need to reference a group and then put them into a cue and then cook the cue or whatever.

    Ideally I would create a universal phaser - but it seems when I do this I can't apply it to other fixtures that weren't originally in the original phaser record.

    Anyway, how might I recreate my MA2 setup?

    Hmm. I error out with a point cue with this

    SetUserVar markDestCue ( Mark Into Cue Number )

    Store Cue $markDestCue /merge Selection If EncoderPage 2 thru 9 EndIf

    I have a macro which calls for a numerical value (cue number). If the cue number is a point cue, the macro fails because it's trying to store to a cue like 5.70000 and likely is listing it as a floating point number (?). How can I truncate the number so that the console variable can interpret it correctly?

    Workaround is to leave fixtures parked, save the show, and restart the console. They don't appear in programmer anymore when I enter a world that doesn't have them.

    I see. Not very intuitive. I would have expected 1.1 thru 7.1 thru, but 1 thru 7. thru is a curveball for sure.

    1 thru 7 selects parent of fixtures 1 thru 7 but doesn't make sub fixtures available

    1. thru selects only sub fixtures of 1

    But why wouldn't the console select the parent fixtures when you say 1 thru 7. thru - can't follow the logic there.

    Anyway. Thanks for the tip.

    Trying to create a 2 Wing Offset of intensity over 7, 12 cell fixtures.

    On MA2 if I grabbed fixtures 1 thru 7 and then applied MAtricks 2 wing, then did a phase of 360 thru 0 on intensity, I would get the effect crawling to the center of the fixture selection from the ends. Doing the same thing on MA3 just does the whole fixture and not over the individual cells, fine, so I select fixtures 1 thru 7 DOWN and then apply the MAtricks 2 wings and then do phase 360 to 0. Problem is it does the offset within each fixture and not over the range.

    What am I missing here?

    If I park a fixture and then open a fixture sheet with the Prog Only mask, the parked fixture still shows. Is currently no way to hide the fixture? (Moving parked fixture to another world also won’t hide it)


    I think any attribute that uses percent.