The fact that we have to find ways to work around this really sucks. Tapping out the BPM: Works alright for dimmer effects, but what about gobo rotations/scrolls, prism rotation, movements, etc? Chasers menu: You have to start the effect off beat, pull up the menu, and then adjust with the encoder. Programming different effects with different times: Takes up all your button real estate for only a few effects, or you cue stack various speeds, then you have to know how many times to press each one of your effect buttons to achieve a desired rate and press off + the executor when you want to stop the effect and 90% of the time it still doesn't land on beat when your options are slow, medium, fast. I don't mean any offense to anyone who offered up these suggestions. We all have to use these work arounds. This has just been burning me since we purchased this console. My shows are not nearly as good as they should be because of this. When you have to spend time on work arounds for something that should be so simple, you end up missing your opportunities or messing them up. Maybe people in the audience don't notice little mistakes and missed opportunities, but I do, and I'm sure you guys do too.. It reflects on you as a lighting designer. No one's first thought is going to be that your fancy MA console is holding you back.