Posts by dherderich


    Grid positions are stored into a group, preset, cue, etc.

    When calling groups, the fixtures will be placed at exactly the position they are stored in the grid.

    If you want to place a group on different grid positions, move the grid cursor to the new start position. This can be done via tapping once into the selection grid window (the blue cursor will be moved then) or via the Grid keyword: Grid 1/3 will move the cursor to x 1 / y 3 position in the grid. After that you can select a group/fixtures/presets/etc.

    You can also span a rectangle or cube with the grid syntax before selecting fixtures, e.g., Grid 1/1 Thru 5/5 or (rectangle) Grid 1/1/1 Thru 3/3/3 (3d cube)

    Could no resolve object address for Pool

    Just ignore this system monitor message. It appears when you open a view with a pool window.

    Are the GPUs powerful enough for 3D? It sounds that they are only small ones or chipset graphics.

    How many VRAM do they have available?

    When you want to use the 3D window, you should try to meet the recommended system requirements instead of the minimum ones.

    • Do + Fixture 2 if you want to add fixture 2 to your selection
    • Enter At + 2 to increase the dimmer value by 2%.
    • Execute At +2 to set the dimmer value to 2%.

    Assign Master 3.3 at Exec 201

    This assign the third (x.3) speed master (3.y) to executor 201.

    The SpecialMaster keyword from grandMA2 is now called Master.

    When talking about phaser you're talking about a sequence with a cue that runs the phaser, right?

    Set Sequence 1 "SpeedMaster" "2"

    This sets the third speed master as SpeedMaster to sequence 1 (it is also possible to assign a speed master as RateMaster to a sequence).

    Where did you download the fixture types? From the FixtureShare?

    If yes, from the grandMA2 (gray-yellow) part of the share or the grandMA3 (gray-white) part of the share? There is a switch in the top right corner before logging into the share, where you can switch the modes.

    I assume you downloaded grandMA2 fixture types:

    Copy them into the grandMA2 folder structure in your usb drive: /gma2/library.

    From there you can import them into grandMA2.

    grandMA2 onPC and grandMA3 in Mode2 allow you then to convert the show (at the moment only the patch) within the backup menu to grandMA3 (Save patch as grandMA3 x.y.z).

    When you load the converted show in grandMA3 then you can export the converted fixture types as grandMA3 user fixture types and use them in other grandMA3 shows.

    There is also the possibility that you downloaded GDTF fixture files from the GDTF share. You don't have to unpack these files.

    Put them on your usb drive into this folder: /grandMA3/shared/lib_fixture_types/gdtf.

    From there you should be able to import the files while adding new fixtures in the patch. Just switch from Internal drive to the usb stick in the top right corner of the Add fixture dialog and select the GDTF tab.

    In addition you can also create your own grandMA3 fixture types within the grandMA3 software. Therefore, go to fixture types (top left corner) in the patch menu.

    You have to set the store mode to universal.

    You can do this in the store options menu (Press and hold Store for at least 1s).

    If you changed there the store mode you will see the correct syntax in the command line history.

    Please note: To create a working universal preset in v1.0.0.3 you have to adjust the values for the fixture with the ID Global 1 (=universal fixture).

    Go to C:\ProgramData\MALightingTechnology\installation_packages.

    Delete all files in the installation_packages folder and then install grandMA3 onPC for Windows again.

    I think that will help.

    I'm not sure that the Page, Fader, Knob and Key do,

    It is a remapping.

    If the sender sends /Slider instead of /Fader to address the fader of an executor, you can set the cell in the Fader column to Slider.

    The off time is no longer a property of the executor.

    The sequence has now always an OffCue like a normal cue. The fade time you set for the OffCue is the OffTime.

    Yes, it works.

    Check, that the Merge Mode of the universe is not set to Off. When you set it to HTP, then you should see immediately the incoming values.