I would recommend to get back to your local distributor.
If you can provide the MVR and the procedure he may can help you or report the bug.
I would recommend to get back to your local distributor.
If you can provide the MVR and the procedure he may can help you or report the bug.
There have been plenty of network improvements done with the Bugfix V1.8.8.2.
I would expect that the problem you are facing is solved with this bugfix, if not please get back to your distributor!
This is a bug I would say...
It seams that Fixture at Fixture doesn't give the condition for update but from the user expectation this would make sense...
You can use the Info-Window to show all references of a Sequence or a Preset.
Info Window - grandMA3 User Manual - Help pages of MA Lighting International GmbH
You can also use the cleanup Command to delete unused Presets:
Cleanup Keyword - grandMA3 User Manual - Help pages of MA Lighting International GmbH
This bug should be fixed with V1.8.8.2:
"When the selected executor was empty and you tried to open the Master Controls overlay, the software crashed. This bug is fixed. Opening the Master Controls overlay does not crash the software anymore when an empty executor is selected."
Maybe you can do a cook/ overwrite to the sequence.
There has also a bug fixed with recipes where values stayed in the sequence when the recipe have been changed.
This is fixed with V1.8.8.2:
"When editing the recipe of a running cue, the old data of the recipe was still running on the output. This bug is fixed. Edited recipes update their output and release old data when the cue with the recipe is still running."
Hi YannLAH,
MVR is engineered as a bidirectional Protocol/ File.
All Fixtures in the MVR File have a UUID which is unique.
This UUID stays the same in the background and if you import the same MVR File again but with updated positions, addresses, fixture ID's etc. it will automatically match the fixtures from the MVR to the fixtures that are already in the show.
New objects will just be added.
I just tried it and it works here...
Please try it again and if it still does not work get back to help@malighting.com
Storing DMX from external Sources is not implemented so far.
Hey Nick,
when you set the new Dimmer Values, what happens it activates the current Delaytimes in the Programmer.
You can use also the OFF Hardkey and click on the Delay Button in the Encoderbar.
That will remove the Delay from the Programmer and the Values that are stored then don't have Delay Values anymore....
So far the new Apple M1 processor based Hardware is not supported.
The development is already looking into this topic and we hope for a native solution soon.
It is not exactly like in gma2 but in the Phaser Editor you can find the "Mirror at X -axis" option.
That mirrors the Pan/Tilt Values.
To use it, you need to select the Fixtures you want to be mirrored.
If you then apply a Phase of e.g. 0 thru 360 thru 0 you should get a symmetrical effect.
At the moment there is no option like in gma2 3D "Highlight unpatched Fixtures".
Did the LED Par has an DMX-Adress in the Patch?
If not, try to patch it.
Hey comeauxn712,
this crash happens because you have some undefined attributes in your showfile.
There are two ways to fix it:
1) Change the Fixturetypes from your showfile against Fixtures from the grandMA2 Lib in the grandMA3 Software.
2) Assign the Attributes to a Feature.
To do this go to Setup-Patch-Attribute Definitions
In the List you see, the Colum "Feature" should not be empty.
-->See attached Screenshot
This Bug is already known and should be fixed in the upcoming versions...
Hey jeverett,
you are right, Programmer-Time together with Blind On/Off is not implemented yet.
But something like this is already implemented.
Blind has now a Master.
With that Master you can crossfade between Blind On and Blind Off.
It is not what you asked for but maybe you can give it a try!
Hello,
I created a macro which is doing this!
Best regards
MB
Hello hoss,
I can recreate the issue here.
I will forward it to the development.
Best regards
MB
The Universal Fixture is part of every showfile by default. To select it double tap on the Channel-Hardkey which creates Global in the commandline.
You need to select "Global 1", that is the Universal Fixture.
As Dominik already explained, you can go to the Settings of the Fixturesheet and enable "Globals" at the Masks Tap.
Then you can see the Global IDs in your Fixturesheet.
In the patch you can also change to the "Global Stage" where you can find the Universal Fixture and the Global Fixtures of your Showfile.
Yes that is also a new feature in grandMA3.
That is pretty cool regarding busking.
Also the wish that this can be turned off is already on the list.