Moving and Dimmer Phasers Generators plugin

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  • Update: in 1.9.7 you don't need to import symbols anymore, they are now part of the built-in symbols library.
    Update:
    Reset button for each engine added; this description is slightly rephrased (generators are now called engines).


    Hello everyone,


    Here are my two new plugins that allow you to easily create busking layouts for position and dimmer effects.


    Everything is based on recipes and macros that modify recipe lines and MAtricks assigned to a recipes.


    My approach here is a bit different compared to the one in the latest StartShow version.


    Here you have two "engines" per layout and for each engine you can choose the involved groups, but MAtricks and all other settings (form, groups, blocks, mirroring, selection order...) are per engine.



    The top left switch is a sequence. This sequence is also assigned to executor 101 of the first free page in your show file.


    To the right of the sequence is the MAtricks object, which is assigned to the recipe lines of the sequence and is modified by the macros in the right part of the engine.


    Middle left - group activation macros. These macros assign and unassign groups to recipes of the sequence.


    Right side:


    • forms selection macros - pan sine, tilt sine, circle, eight (or infinity) forms (sin, snapin, snapout, pwm for dimmer phasers)
    • selection order macros (group order or shuffle), you can press the shuffle macro several times to get different shuffles
    • mirror macros - to get symmetrically mirrored phasers
    • phase macros - the phase_from setting is always 0, the phase_to setting changes according to the symbol text, the arrow macro changes the sign of the phase_to setting, so if the phase was 0 to 360, it will change to 0 to -360 and vice versa.
    • others are pretty obvious I think.


    Why two engines per layout? You can use them in two ways - create different effects for different groups and use them simultaneously, or use them for the same groups, prepare the second one while the first one is playing and then use the temp faders to "crossfade" between the two effects. Question - do we need more than two engines per layout?


    As some of the symbols I use are missing in the predefined symbols library, you'll need to import symbols into your show file manually. On the onPC stations you can do this by copying the contents of the "symbols" folder in the archive to "C:\ProgramData\MALightingTechnology\gma3_1.9.3\shared\resource\lib_symbols\symbols\" (if you're using 1. 9.3.3), on the console you'll need to put it on a stick to "D:\grandMA3\gma3_library\media\symbols\symbols" and then import it to the show using the import/export menu.


    To import the plugins themselves, you will need to copy the .lua and .xml files into the "C:\ProgramData\MALightingTechnology\gma3_library\datapools\plugins" folder or "D:\grandMA3\gma3_library\datapools\plugins" if you are using the stick to import plugins into the show file on a console.


    This is the first version of the plugin, so not everything is done yet (progress bar for example, but do we really need it?), so I'd be happy to hear your feedback on what can be changed/improved.


    Happy using/testing.

  • When I install this, even in a blank showfile, my Phase buttons are missing from the layout. The actual macros are there, but something is broken between the appearances and symbols.

    You probably didn't import symbols into your show file, but in 1.9.7 this is no longer necessary.

    I've uploaded the latest version to the original post.

  • You probably didn't import symbols into your show file, but in 1.9.7 this is no longer necessary.

    I've uploaded the latest version to the original post.

    I've downloaded the most recent file you've linked. Started a blank showfile in v1.9.7.0, patched 12 vipers in three groups of 4. Run the plugin and get the same result. The phase appearances are missing...


    Attached is what I see in my symbols pool.

  • I've downloaded the most recent file you've linked. Started a blank showfile in v1.9.7.0, patched 12 vipers in three groups of 4. Run the plugin and get the same result. The phase appearances are missing...


    Attached is what I see in my symbols pool.

    Very strange...

    I did the same on my PC and it worked.

    Can you try again? I've just made some small changes.

  • I think I've found the problem. If you've never imported symbols into the show after installing / updating the software, you need to prepare access to the symbols library before importing the symbols themselves. It's like patching fixtures - you need to initialise the fixture library once after installation.

    This is now fixed.

  • I think I've found the problem. If you've never imported symbols into the show after installing / updating the software, you need to prepare access to the symbols library before importing the symbols themselves. It's like patching fixtures - you need to initialise the fixture library once after installation.

    This is now fixed.

    Sorry, still not working for me. Tried with an existing show file and a brand new one. -Rob

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