Cue mode release?

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  • How is it possible to set the cue mode to release, like in GMA2? I understand the concept of the 'Off-Cue'. However, I often like to have a cuestack of bumps, which I want to release after each hit. Currently I cannot achieve this and the exec stays on thus affecting output of other cues.

    For example:

    Cue 1; spots Odd full

    Cue 2; spots Odd Zero (MODE: Release)

    Cue 3; spots Even full

    Cue 4; spots Even Zero (MODE: Release)


    Thanks!

  • That mode functionaility haven’t been implemented yet, as far as I understand. I have just made an auto cue in the end of the sequence with the command ”off sequence x” as a workaround.

    There is a lot of workarounds needed at the moment, unfortunately.

  • I have just made an auto cue in the end of the sequence with the command ”off sequence x” as a workaround.

    Disable the Sequence Setting "Wrap Around", and then you can give the OffCue a Trig Type, e.g. Follow. (I know this does not solve Logan's request, since they want to have multiple break points in the sequence. But it should solve your scenario.)

  • this works for me:


    Cue1: spots Odd Full

    Cue2: spots Even Full


    Cue 1 property Release: Yes

    Cue 2 property Release: Yes

    Executor Key function: Temp

    Sequence property RestartMode: NextCue


    - or did I misunderstand what you want ?


  • This does not work, as when stop pressing the cue, it remains on the 'off cue' - either 2 or 4. That has values at zero. So when I push up my spots fader it the evens will be off.

  • Don't understand what you mean with "offcue - either 2 or 4" and "That has values at zero"


    In my suggested solution there are only two cues, and neither of them contains any zero values.

  • I see what you mean. However, this solution does not allow for fade out times. Only fade in times. I like to have the lights flash on, then fade out with .2s. Is that possible?

  • yes, is this a problem?


    the offcue is triggered no matter if you switch off ( = release the Temp button) while in cue 1 Odd, or while in cue 2 Even


    or do you now want to have different fadeout times for the Odd bump versus the Even bump?

  • That's actually good to know re the off time. However, that was just one example of how I like to use the release cue. Lets try another:


    I want a cuestack with my spots doing a dimmer delay wipe, left to right. Then right to left.

    Cue 1: Spots at 100 - Delay 0 thru 1

    Cue 2 Spots at 0 - delay 0 thru 1 [Type - Time 0.5s]

    Cue 3: Spots at 100 - Delay 1 thru 0

    Cue 4 Spots at 0 - Delay 1 thru 2 [Time - Time 0.5s]


    As you can see, a temp will not work here because I need cue 2+4 to keep playing after I let go of the button. They must be triggered 0.5s after the first cue so the delay consumes half the spots. This must be a Go+ button. Then, the spots will stay on Dimmer 0% until I turn off the cue.

  • Technically that could also be done with 2 cues (rather than 4), each with 2 parts, and "Allow Duplicates" enabled.


    Nevertheless, there are certainly situations where this is not easily accomplished without a way to link an arbitrary cue (or multiple arbitrary cues) to the OffCue.

  • Disable the Sequence Setting "Wrap Around", and then you can give the OffCue a Trig Type, e.g. Follow. (I know this does not solve Logan's request, since they want to have multiple break points in the sequence. But it should solve your scenario.)

    Cool! I'll do that!

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