anyone noticed that in 1.7. if you stomp a relative phaser in a sequence(cue) the related absolute value still has to be a hard value? so for example if you have saved a preset where your fixtures point to a wall, which is an absolute PAN/TILT preset into cue 1 and this preset gets tracked thru cue 10, while having a relative PAN/TILT circle running at the same time and you want to stomp the PAN/TILT circle in cue 5, where the absolute PAN/TILT wall preset is just a tracked value, it does not work. even if you switch on ASSERT in cue 5...
so you have to copy your absolue PAN/TILT wall preset, store that new hard value into cue 5 to stomp the relative PAN/TILT circle.
i mean WTF...ok cool, we have got the possibility to store individual times and MAtricks into presets now, but we can't do the most simple things without time consuming workarounds...