Filter Fixture Sheet

  • Hey Guys,


    I created a new Show with 3D View.

    So now i wanted to Filter out the Trusses and Stuff in my Fixture Sheet.

    So I set the IDType of my Environment to "Houselights" and Deactivate them in the Fixture Sheet Mask.

    But nothing Happens... The "Houselights" are still Visible...

    So what am I missing?


    EDIT: onPC V1.6.3.7 with CommandWing


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  • Thanks you,


    just worked as you said. Strange behaviour... :/

    Hardware:


    - GMA3 Compact XT

    - GMA3 Command Wing


    HP ProDesk 405 G4 Desktop-Mini 7PG72EA

    AMD Ryzen™ 5 2400GE (4x 3,80GHz)

    8 GB DDR4 2666 MHz

    AMD Radeon RX Vega 11

     

    2x HannsG HT225 Touchmonitor


    :thumbup:

  • The masks are working on the basis of logical OR statements. When one of the 2 arguments here (Fixture or Houselights) is true (An FID or CID is given), then the fixture will be displayed.

  • The masks are working on the basis of logical OR statements. When one of the 2 arguments here (Fixture or Houselights) is true (An FID or CID is given), then the fixture will be displayed.

    My understanding is that these masks should filter based on the given IDType and not based on a given or not given FID or CID.

  • Hi

    You ask the desk to show Fixtures (something which has a fixture ID), so you see all elements with a fixture ID, including them with a special channel ID.

    That is very logical.


    You can rename ID types in the patch menu.


    Channel ID types are here to help you to organise your show and your patch.

    Fixtures are fixtures, every thing else is not.

    You don't really need to control your basketball platform or your trusses, do you ?

    If so, use markers.

  • A possible reason could be that you can always use the default keyword "Fixture" from the command line for the selection.

    If the trusses are just there for 3D and you don't have any actual lights as children of them in patch, the only need for IDs I can think of is for 3D setup to make it a little easier to arrange. After which you could remove the IDs altogether.

  • In my case, the reason to use separate IDTypes Fixture and Channel is the possibility to filter them in and out in the Fixture Sheet or Channel Sheet.

    At a classic theater, there are still many conventional fixtures with only one dimmer channel. I would like to hide these (IDType Channel) in the Fixture Sheet so that it is less crowded. In the Channel Sheet, however, I want to see the dimmer Attribute of ALL fixtures.

    In order not to have to select the keyword "Channel" each time when selecting the conventional fixtures, I like to give the IDType "Channel" an identical FID.

    I hope this makes sense.

  • Christof To achieve your desired mask behavior, define an ID-type (and CID) for every fixture, not only for your dimmerchannels.


    rename e.g. ID-type "Media" to "Moving" (via splitview->id-type)

    assign ID-type 'Channel' to your conventionals, and ID-type 'Moving' to the others


    This should enable you to give everything a FixtureID, while still being able to mask sheets by unique ID-type e.g. Channel and/or Moving

  • It’s not a workaround though. It’s the intended function of the software.

    I know how and when to use filters. My initial concern was only to mention that I find the different behavior of masks and filters inconsistent in this case.

    Or maybe I just don't understand the idea behind the coexistence of filters and masks in the fixture sheet ....

  • Is there a reason you want / need the trusses to have IDs at all in the first place?

    No, there is no reason. The Console just created them...

    Hardware:


    - GMA3 Compact XT

    - GMA3 Command Wing


    HP ProDesk 405 G4 Desktop-Mini 7PG72EA

    AMD Ryzen™ 5 2400GE (4x 3,80GHz)

    8 GB DDR4 2666 MHz

    AMD Radeon RX Vega 11

     

    2x HannsG HT225 Touchmonitor


    :thumbup: