Is there a description what the physical units (for the attributes) do?

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  • Hello,


    i have a geometry who rotates on the stage with a motor. It would be great when the geometry also rotate in the 3D window. It works well with the pan attribute, but not with the pan rotate attribute. I think i have to learn how the Physical unit Angularspeed works, but i found no documentation about the physical units. Have someone done endless rotation?