MA3 onPC Artnet local start shifting Artnet output universe start

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  • Hello!


    So I am running into an issue where changing the Artnet local universe start is also changing the artnet universe.

    MA3 onPC for windows v 1.4.2.1


    local universe 01; net 0; sub-net 0; universe 0 = artnet 0x0000

    local universe 11; net 0; sub-net 0; universe 0 = artnet 0x00a0


    **EDIT: local universe 01; net 0; sub-net 0; universe 10 = 0x00a0**


    same settings in MA2 produce 0x0000 both times.


    Would like to make sure I am not missing something before generating an error report


    Thanks in advance!

  • I tested it here with my grandMA3 and I get these results:

    local universe 01; amount 01; net 0; sub-net 0; universe 00 = artnet 0x0000

    local universe 11; amount 01; net 0; sub-net 0; universe 00 = artnet 0x0000

    local universe 01; amount 01; net 0; sub-net 0; universe 10 = artnet 0x0a00


    I would have not expected other results at moment.

  • see attached


    **EDIT: I just noticed that it's also dropping universes, and I was having trouble outputting certain universes when only outputting quantity 1, there might be something else going on here...**


    **EDIT 2: How do you tell how many parameters are active in MA3? I think this might actually be an issue of parameter activation, and the fact that it was outputting artnet universes which had no fixtures patched was making me assume something else**

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