
Deactivate function in Calculator
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Hey....I think this is just not implemented yet.
But as a workaround you could use the At-Filter. Just tap and hold the At button and select which attributes should be filtered or not.
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Chieffcrew Can you describe what you mean by fader mix rgb parameter? Do you like to store one fader each for R, G and B?
Than the Off function can help you...
Or do I miss something?
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It sounds like you need to change your executor/fader type. I wanted to do a similar thing for a show (have 3 faders for R, G, and B on movers and be able to mix them together) but that won't work when a executor/fader is running as a master. Maybe I misunderstood what you're trying to do what that's what I got lol
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JonDMartin the exact same thing that you are doing, my faders are on temp, the thing is with the deactivate I don't have to store a executor with RGB values at 0. Maybe I'am missing something but with the same workaround in Ma2 I can't achieve that.
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As Daniel said, when you're storing your executors, you can "Off" the unwanted attributes instead of Deactivating them.
- Select fixtures
- Red full
- Off Green and Blue
- Store to an exec
- Green full
- Off Red and Blue
- Store to an exec
- Blue full
- Off Red and Green
- Store to an exec
- Set all faders as Temp
Note: this either requires the fixtures to default to RGB 0, or you need to have a separate sequence setting them to RGB 0 when you want to mix like this (e.g. a sequence at low priority and with "Off when Overwritten" disabled).
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Ryan Kanarek Thanks the sequence on RGB Value at 0 was the thing that I was trying to avoid.
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Then you would have to change the fixture defaults to RGB 0. Or store each attribute at 0 and mix CMY/Subtractive instead of RGB/Additive.
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Ryan Kanarek Awesome this workaround has more sense to me.
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