Has anybody figured out how the inverts for recipes work?
If I'm not misunderstanding how they are supposed to work, they should, in theory, allow you to create symetrical circles again.
However, I can't figure out what they are actually doing:
I've created a global/universal preset that relatively offsets the moving light in a circle. This works as expected. I can apply wings,
groups and blocks in the recipes and cook a new preset using a group and the global/universal circle preset. The fixtures are offset by phase from
0 to 360 deg using the recipe's Phase From and To fields.
So far, so good. Now I try to enable the InvertX option with invert style pan. In theory, the fixtures should now all invert their pans,
and as such, circle in the opposite direction. However, at least for me, nothing changes. Things get even weirder when I try the option I actually
need for symetrical circles: the invert wing option. When I enable the XinvW option, things go absolutely haywire:
Fixtures 1, 4, 5 and 8 of the 8 fixtures (from L to R) do exactly the same thing as before, when fixture 5 and 8 should actually invert their pan.
Fixtures 2, 3, 6 and 7 are even weirder: they change into some sort of weird oval shape, which shouldn't even be possible when inverting the pan of a
I have tried to illustrate this with two pictures.
As you can see, 4 fixtures (the bottom left point in the phaser diagram) are still following the circular phaser,
the other 4 fixtures do something, I've tried to roughly mark their paths with purple, excuse the crude image editing
Has anybody also experienced this? Can anybody reproduce this, or am I just doing something wrong?
I can share a showfile with the issue if anybody wants to see what I did exactly.