Title is pretty much the summary of what I'm trying to accomplish on a MA3 commandwing in my church "Motorized executer faders for individual fixtures/parameters physically reflecting the state in which the fixture/parameter and allowing for manual adjustment following a cue change." Does anyone know how to accomplish this? I remember seeing this being mentioned in some announcements/demos of the console but I haven't seen much info on it in use/if it actually works. For those who may not understand what I'm going for, what I would like to mimic is similar to how digital audio consoles act when a scene changes, all of the faders for channels within that scene smoothly crossfade but allow for intervention throughout the duration of that scene being active.
Fixture Attributes on Faders
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Hi,
In summary, you need Fixture's Attributes on Faders(you could probably edit your Title/Subject to this maybe ?).
This is not possible at the moment at least.
There is a wish for ChannelPages to be implemented in gMA3.
If this is implemented, then you could assign each attribute to an individual fader.
FYI, in gMA2, this command did the job:
Assign Fixture 1 Attribute Thru At ChannelFader 1.1
The faders can then also replicate the actual value of the fixture, when you are running a Cue, etc, like you asked.
Hope that helps!
Cheers,
Luke
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Thanks! I'll hope that comes soon in a future update.
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Edited the title too lol, thanks