What is the PART MODE in Preset Pool Setting for?
It defines into which part in the programmer the preset will be put upon calling the preset.
When storing then the content of the programmer into a cue, the programmer parts will be stored correctly into separate cue parts.
can you give some examples pls, I cannot get it.
A cue part is a sub-part of cue.
A cue part has its own cue timing (fade, delay, etc).
In grandMA2 you could store your programmer only into 1 cue part. Therefore, you had to store each single cue part, you wanted to use , within a seperate action of getting values into the programmer and then storing them into the desired cue part.
Now with grandMA3 the programmer is also able to handle part, which are called then programmer parts.
There is a dedicated Prog. Parts window available where you can see all parts the programmer has active at the moment.
The fixture sheet has also a button in the title bar, called Part, which displays in which part of the programmer you are currently working.
By default, you're working in Part 0, which was also the default in grandMA2 when storing a cue.
When storing now a cue, and the programmer has several parts active, the part structure will be stored also into the cue.
Parts are often used to separate different fixtures (e.g., stage, audience, etc.) or different purposes (e.g., dimmer, color, gobo, etc.).
In grandMA3 when calling a phaser preset into the programmer the software will automatically create a new part in the programmer for the values of the phaser. Each different phaser will be put into a new part.
All static stuff is located in part 0.
This makes it later possible to distinguish the different effects when editing the cue. Think of a dimmer phaser and a color phaser, which should run independetly. If they would be in one part together, it will be nearly impossible to distinguish from which phaser you are now editing the values.
This becomes more important when doing effects on the same parameters (grandMA1 multi line effects).
Hope this clarifies it a bit.
Thanks so much, Dherderich.
Your explanation is very clear. : )